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Operation Sunset guide

Operation Sunset weapons: all 20 in gun-game order

Every kill moves you one rung up the ladder: four SMGs, two shotguns, six rifles, the M249, the RPG-7, two snipers and three pistols — 19 guns — then the knife. The stats below come straight from the game's weapon definitions.

Checked against the game's source code on

Level 1 to 20

The full ladder

Shots to kill: hits on a full-health (100 HP) player at about 20 m, body / head. Ammo: magazine + the spare ammo the ladder gives you.

Operation Sunset gun game ladder: stats for every weapon, level by level
LvWeaponClassDamageFire rateAmmoShots to killNotes
0101MP9SMG20857 RPMAuto30 + 1207 / 3Joint-fastest fire rate on the ladder.
0202MAC-10SMG21800 RPMAuto30 + 1207 / 3A point more damage than the MP9, a little slower to fire.
0303UMP-45SMG28667 RPMAuto25 + 1006 / 3Hardest-hitting SMG, steepest falloff: 5 body shots at ~8 m, 9 at ~38 m.
0404P90SMG20857 RPMAuto50 + 2007 / 350-round magazine — keep spraying through a second fight.
0505XM1014Shotgun~78 / blast171 RPMAuto7 + 283 / 16 pellets. Two body blasts even point-blank, or one to the head. Reloads 0.45 s per shell.
0606NovaShotgun~125 / blast68 RPMPump8 + 323 / 19 pellets. One blast kills inside ~3.5 m if every pellet lands. Reloads 0.5 s per shell.
0707FAMASRifle23667 RPMAuto25 + 1005 / 2Smallest rifle magazine (25).
0808Galil ARRifle23667 RPMAuto35 + 1405 / 2Biggest rifle magazine (35).
0909M4A4Rifle24667 RPMAuto30 + 1205 / 2Moves faster than the AK-47 (225 vs 215).
1010AK-47Rifle30600 RPMAuto30 + 1204 / 2Hardest-hitting rifle: 4 body shots instead of 5.
1111AUGRifle23667 RPMAuto30 + 1205 / 21.6× scope instead of iron sights. Longest rifle reload (3.8 s).
1212SG 553Rifle25545 RPMAuto30 + 1205 / 21.6× scope. Slowest-firing rifle.
1313M249Machine gun23750 RPMAuto100 + 4005 / 2Slowest gun to move with (195) and a 5.7 s reload.
1414RPG-7Launcher180 blast1 per 2.4 s reloadSingle shot1 + 81 direct hitKills within ~2.3 m of the burst; 30% of your own blast hits you.
1515SSG 08Sniper11548 RPMBolt10 + 401 / 12.5× scope. A body shot kills, a leg shot doesn't. Light: 230 move speed.
1616AWPSniper15041 RPMBolt5 + 201 / 12.5× and 5× zoom. One hit anywhere kills.
1717Five-SeveNPistol21400 RPMSemi-auto20 + 806 / 3Biggest pistol magazine, least falloff.
1818P250Pistol23400 RPMSemi-auto13 + 526 / 35 body shots up close (~8 m), but falls off faster than the Five-SeveN.
1919Desert EaglePistol33267 RPMSemi-auto7 + 285 / 23× headshots — two to the head kill. Heavy recoil.
2020KnifeKnife40 / 65Slash 0.4 s · stab 1 sMelee—3 slashes / 2 stabsBackstabs do 90 / 180. A kill with it wins the match.

Where the numbers come from

How to read the stats

  • Damage is per bullet before range falloff. Shotguns show a full point-blank blast with every pellet landing; the RPG-7 shows the centre of the explosion; the knife shows a slash / a stab.
  • Shots to kill counts hits on a full-health player at about 20 m, the game's own mid-range balance point. There's no armour in gun game, every player has 100 HP, and health only regenerates after 4 s without damage.
  • Headshots do 2.5× with SMGs and pistols, 3× with shotguns, rifles, the M249 and the Desert Eagle, and 4× with snipers. Legs take 75%.
  • Ammo is the magazine plus what the ladder hands you with each gun: four spare magazines (eight rockets for the RPG-7). A fresh gun always starts full.

Tier by tier

Tips for every tier

Levels 1–4

SMGs

Fast, light and short-ranged

The match opens fast. All four SMGs fire 667–857 rounds a minute, headshots do 2.5× and you move at 230–240 — near knife speed.

They bleed damage over distance: the MP9 needs 6 body shots at ~8 m, 7 at ~20 m and 9 at ~38 m. Push in close and walk around long sightlines instead of fighting across them.

The Nova shotgun on the Terrace stairs, with the watchtower behind

Levels 5–6

Shotguns

Get within a few metres

Shotgun damage drops off harder than anything else on the ladder, and a pellet that misses does nothing. The Nova one-shots inside ~3.5 m when every pellet lands; at ~38 m it takes nine.

The XM1014 needs two body blasts but fires 171 times a minute to the Nova's 68. Both reload one shell at a time and can fire mid-reload, so top up between fights.

A double kill in the Market moves the player up to level 8, the Galil AR

Levels 7–12

Rifles

Same kill at any range

Rifles barely lose damage with range: 5 body shots or 2 headshots kill at 8, 20 or 38 m. The AK-47 needs only 4 body shots.

Aiming down sights (1.4× zoom, 0.22 s to raise) tightens your spread by up to 45% and cuts recoil by a quarter, but slows you to 75%. The AUG and SG 553 use 1.6× scopes instead, which tighten spread even more.

The M249 with a 100-round box and 400 spare in the whitewashed lanes by the Shrine

Level 13

Machine gun

A 100-round hose

The M249 fires 750 rounds a minute, kills in 5 body shots or 2 headshots at any range and comes with 400 spare rounds.

The price is weight: 195 move speed (the slowest gun on the ladder), 0.34 s to raise the sights and a 5.7 s reload. Hold an angle, let them come to you, and only reload when nobody's near.

An M249 headshot on West Street levels the player up to the RPG-7, level 14

Level 14

Rocket launcher

Aim at their feet

One rocket per 2.4 s reload, with 8 spares. It flies straight at about 29 m/s and bursts on the first wall or player it touches: 180 damage at the centre, falling to nothing 250 units (~6.4 m) out. Walls block the blast.

A direct hit or a burst within ~2.3 m kills, so aim at floors and walls next to people and lead anyone moving. You take 30% of your own blast and it throws you too — that's a rocket jump, and a bad idea at point-blank. If they're on top of you, pull the knife.

Levels 15–16

Snipers

One shot, then reposition

Both kill with one body shot at any range. The AWP (150) even kills with a leg shot; the SSG 08 (115) doesn't.

Fire from the scope: unscoped shots get a huge spread penalty. You drop out of the scope after every shot and can't scope again for 0.45 s. The SSG 08 is light (230 move speed, 60% while scoped); the AWP is heavy (200, half speed while scoped) and has a second 5× zoom on E or middle mouse.

Desert Eagle in the Souk on level 19 — one kill away from the knife

Levels 17–19

Pistols

The leaders' slog

Pistols are semi-automatic — one click, one shot — and aiming only zooms the camera 1.2×; your crosshair stays put. Headshots do 2.5× (3× with the Desert Eagle).

Pace your shots: each one adds spread, and the Desert Eagle adds the most. Two Deagle headshots kill, so aim high. On these levels you're the one being hunted — check behind you before a knife steals your level.

Knife out under the well pavilion at HQ Gate on level 18 of 20, with the Desert Eagle up next

Level 20

Knife

Finish it

Left mouse slashes for 40 every 0.4 s; right mouse stabs for 65 once a second. From behind it's a backstab: 90 for a slash, 180 for a stab — one stab in the back kills.

Reach is short (about 1.7 m), but nothing moves faster than the knife (250). A kill on this level wins the match.

One match in five

Modifier matches

20% of matches switch the ladder off. Everyone fights with the same weapon all match and the first to 20 kills wins (the time limit still applies). The warmup countdown, HUD and announcer tell you which one you're in:

  • Handguns only — a random Desert Eagle, P250 or Five-SeveN each life.
  • Rockets only — everyone on the RPG-7.
  • Knives only — backstabs win.

In Practice vs bots you can pick a modifier yourself, or turn them off. New to gun game? Read how to play Operation Sunset for the rules, controls and map callouts.

Climb it yourself

19 guns, one knife, free in your browser. Practice against bots or jump into the live match.

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